06 Jun 2015
Tags:3D, 3Ds max, art, artist, CG, fish, game, game engine, graphiste, le strat, pierre, poisson, real time, snakos, subsurface scattering, ue4, Unreal Engine
It’s been a while as always.
I’m testing Unreal Engine 4 and have pretty fun to play with it!
Today i made a fish, it takes one day of work from scratch.
I used PBR shading for the body and for the fin i used translucent shading and subsurface scattering.
They are fling in the sky just because it’s the default scene of UE4, maybe i will make a view inside a ocean one day.
but for now let’s enjoy it like a flying fish^^ (this is a real time rendering)
07 May 2015
This is a scene i’ve made for a contest on the polycount forum.
I used unreal engine 4 to achieve it.
23 Nov 2014
Tags:3D, 3Ds max, architecture, art, artist, CG, character, counter, design, designer, eagle, environment, epic, game, game engine, graphiste
I’ve just push a little bit further my counter scene.
Hope you enjoy it!
clic to view on sketchfab!.
10 Nov 2014
Tags:3D, 3Ds max, architecture, art, artist, based, CG, counter, design, designer, eagle, game, painter, pbr, physically, props, rendering, substance, Wood
This is the 3D version of the eagle counter.
I made it with 3Ds max and textured it with substance designer and substance painter (the workflow is so cool, highly recomended! )
Using PBR materials. (Physically based rendering)
09 Nov 2014
Tags:2D, art, artist, design, drawings, eagle, environment, game, graphiste, photoshop, preprod, props, real time, Wood
I’ve made a wood counter with an eagle face.
this is just a prop that i want put in a game level project that i’m working on.
More news later!
Done in Photoshop, i will post a 3D version soon.
13 Oct 2014
This week i discovered a new site that allow to quickly create an online portfolio.
Artstation is the name.
It’s the beta version, but it’s allready easy to use so enjoy
Also put my epic tower on sketchfab!
10 Sep 2014
Tags:3D, 3Ds max, art, CG, epic, fall, old, tower
This is my last 3D scene. It is not finished yet but the environment is here. i’m thinking about add some characters to the scenes to add some life into the scene. Hope you enjoy it!