02 fév 2014
Tags:3D, 3Ds max, atomic, bomb, chernobyl, environemt, explosion, Fukushima, game, sketchfab, three mile island
I’ve just made a new model.
living in Japan make remind me every days the atomic power generation and those problems
I tried to put that in an artistic way.
Again, i put it on Sketchfab so to see it and turn around the 3D model please folow this link
let there be light, and there was light
15 sept 2013
Tags:3D, 3Ds max, architecture, environment, game, low poly, morocco, real time, sketchfab
Just a little morocco’s style architecture building.
1024*2 diffuse, specular and normal
15 sept 2013
Tags:3D, 3Ds max, china, game, real time
Today i tried sketchfab that allowed us to browse directly 3d in our browser web.
I tried it with my chinese cart but the settings are not fit perfectly.(transparency problems appear…)
next time i’ll do it correctly
09 mai 2013
Tags:3D, game, low poly, maya, plane, space ships, speed, texture size
I made this low poly ship in Maya.
However the texture size is 1024×1024, maybe should i half-resize it
27 juin 2012
Tags:3D, 3Ds max, game, low poly, real time, space ships, textures
Hi, it’s been a while.
Those are two space ships i’d made last year for a school project.
500 poly restriction. Hand made textures.
27 avr 2012
dans Jungle pursuit
Tags:3D, Angkor Wat, environment, game, game engine, jungle pursuit, temple, Unity
Return back to the Jungle Pursuit project.
Here’s what i made this two past days. Simple assets to get a good shape quickly in Unity 3D.
Next step is the foliage creation.
Hope you enjoy it so far.
21 avr 2012
Tags:3D, chinese, game